Home
I’m anthony, aka clocksmith, co-founder of d4da.com. I was born as child # 3/3 in Hollywood, Florida in the late 80s. I was once very competitive in math and soccer, then went deep into Counter-Strike and WoW, then studied physics and computer science in college, and spent many years at Google NYC. I now live with my family in Brooklyn. I’ve always been a tinkerer at heart.
Blog
When a token-generation test uses the wrong golden
MoM: Mixture of MoEs routing with receipts
Ask Gemma 4 again and it may answer the opposite
Zero-cost GPU bounds elision with Lean 4 and Zig
The absurd math of New York property taxes
Distilling the Leviathan: TranslateGemma for local deployment
Castles in the sandbox
Don't hate the TC, hate the game
Tensors are recursive cubes all the way down
Ships in the night
Attention thrashing, part 2: forgetting is a feature
Cloud's metal linings playbook
Those who can, teach students to teach
Thinking fast and MoE
Attention thrashing in long-context models
Whose bits are wiser, GPU | TPU?
Déjà vu makes a cog in the machine a cognizant machine
Optical interconnects: free or bonded?
Who's driving the autonomous vehicle shift?
Labs
Channels
GenUI
IRISRecursive identity reflection visual
SELFSelf-evolving AI fighter arena
SWAYChaotic double pendulum simulator
FOAMQuantum wave packet simulator
SWAMInteractive particle network simulator
LOOPTPU torus network simulator
GRIDWebGPU 3D scene engine
BLIPToddler alphabet keyboard game
BITSBinary ASCII and JavaScript tokens with next-input tree hints