Blog
Notes and experiments on how AI systems think, scale, and fail.
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Labs
Interactive systems, prototypes, and live experiments.
Channels — projects
Poolday
P2P browser compute orchestration
Zero
Private legal assistant workflow
Gamma
In-browser token prediction game
m3t4
AI proof systems platform
D4DA
Model infrastructure and protocols
Doppler
WebGPU kernel inference runtime
Simulatte
Browser-native route simulation runtime
Simulatte Blank
Constraint-based route planning workspace
GenUI Labs — generative systems & simulations
IRIS → SIRI → ∞
IRIS
Identity Reflecting In SIRI (Self Iterating Recursive IRIS)
SWAY → YAWS → ∞
SWAY
Stochastic Waveform Adapting YAWS (Yielding Adaptive Waveform SWAY)
FOAM → MOAF → ∞
FOAM
Fuzzy Oscillating Amplitude MOAF (Modal Oscillating Amplitude FOAM)
SWAM → MAWS → ∞
SWAM
Swarming With Autonomous MAWS (Multi-agent Adaptive Wandering SWAM)
LOOP → POOL → ∞
LOOP
Linked Orbits Organizing POOL (Periodic Orbits Organizing LOOP)
GRID → DIRG → ∞
GRID
Graphs Rendered In DIRG (Data Iterating Renders GRID)
BLIP → PILB → ∞
BLIP
Baby Letters Interacting PILB (Phonetic Interface Learning BLIP)
About
256.one is part of d4da.com, focused on AI systems, inference, tooling, and experiments.
The site is the public archive for essays, benchmarks, and interactive systems.
"SIGNAL PROCESSING" is the essay and research stream.
"EXPERIMENTAL SYSTEMS" is where prototypes, simulations, and browser-native artifacts live.