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I’m anthony, aka clocksmith, co-founder of d4da.com. I was born as child # 3/3 in Hollywood, Florida in the late 80s. I was once very competitive in math and soccer, then went deep into Counter-Strike and WoW, then studied physics and computer science in college, and spent many years at Google NYC. I now live with my family in Brooklyn. I’ve always been a tinkerer at heart.
Blog
When a token-generation test uses the wrong golden
MoM: Mixture of MoEs routing with receipts
Ask Gemma 4 again and it may answer the opposite
Zero-cost GPU bounds elision with Lean 4 and Zig
The absurd math of New York property taxes
Distilling the Leviathan: TranslateGemma for local deployment
Castles in the sandbox
Don't hate the TC, hate the game
Tensors are recursive cubes all the way down
Ships in the night
Attention thrashing, part 2: forgetting is a feature
Cloud's metal linings playbook
Those who can, teach students to teach
Thinking fast and MoE
Attention thrashing in long-context models
Whose bits are wiser, GPU | TPU?
Déjà vu makes a cog in the machine a cognizant machine
Optical interconnects: free or bonded?
Who's driving the autonomous vehicle shift?
Labs
Projects
Reploid PooldayAI conversations across your devices
Reploid XAgent workspace in your browser
DopplerRun and explore AI on your device
DoeNative WebGPU runtime and WGSL compiler
SimulatteExplore interactive simulations
CreateBuild a simulation
FawnInteractive flows, magnets, and particles
D4DAProjects and experiments
D4DA DataExplore and verify historical time series
GammaExplore the next word
m3t4.aiMeta Muzil and Meta Duel
Mandate 2038Strategy game about declaring AGI