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I’m anthony, aka clocksmith, co-founder of d4da.com. I was born as child # 3/3 in Hollywood, Florida in the late 80s. I was once very competitive in math and soccer, then went deep into Counter-Strike and WoW, then studied physics and computer science in college, and spent many years at Google NYC. I now live with my family in Brooklyn. I’ve always been a tinkerer at heart.

Blog
When a token-generation test uses the wrong golden
Systems | experiments, AI, GPUs
Churchill Capital and the price of getting paid
Institutions | money, incentives, companies
MoM: Mixture of MoEs routing with receipts
Systems | AI, agents, experiments
Ask Gemma 4 again and it may answer the opposite
Systems | AI, GPUs, experiments
Zero-cost GPU bounds elision with Lean 4 and Zig
Systems | GPUs, software, experiments
The absurd math of New York property taxes
Institutions | housing, money, incentives
Distilling the Leviathan: TranslateGemma for local deployment
Systems | AI, software, experiments
Castles in the sandbox
Systems | agents, software, philosophy
Don't hate the TC, hate the game
Institutions | hiring, companies, incentives
Tensors are recursive cubes all the way down
Systems | software, GPUs, cognition
Ships in the night
Ideas | how we work, agents, software
Attention thrashing, part 2: forgetting is a feature
Systems | AI, agents, software
Cloud's metal linings playbook
Systems | GPUs, AI, cognition
Those who can, teach students to teach
Systems | AI, experiments, cognition
Thinking fast and MoE
Systems | AI, GPUs, money
Optical interconnects: free or bonded?
Systems | GPUs, software, companies
Attention thrashing in long-context models
Systems | AI, software, cognition
Déjà vu makes a cog in the machine a cognizant machine
Ideas | cognition, philosophy, AI
Whose bits are wiser, GPU | TPU?
Systems | GPUs, companies, money
Who's driving the autonomous vehicle shift?
Institutions | companies, incentives, software
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